World of Motion

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Reasons to love the new Test Track 2.0 (from someone who’s lived it!)

Published January 27, 2013 by

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Once upon a time there was World of Motion. Then came Test Track 1.0 – and today we have Test Track 2.0!

Anyone who enjoys reading about Disney through social media knows that opinions vary WIDELY about the newly designed Test Track – unofficially called Test Track 2.0. Having experienced the ride more then 10 times now, today I thought I would provide some further insight on what the ride is really like, and hopefully give you some reasons to love it (the way I do!)

It’s not easy to describe the entire new Test Track experience without the risk of leaving people confused about all the stuff that happens before you even get in, and then again once you exit your Sim-car (the actual vehicle you ride in). I have to admit – I didn’t really get it at first. Now that I’ve got it figured out, I think it’s really cool.

Right off the bat, I apologize for using the description of a “pretend” car instead of a “virtual” car. My reasoning is that the Sim car (simulated car ride vehicle) to me, is also like a virtual car, and this is where it all got confusing for me in the descriptions I read before this thing opened.

Any way, if the thought of designing a “pretend” car doesn’t excite you – you can probably skip reading the next few paragraphs. When you are at Test Track in real life, you can skip designing your pretend car all together – simply by going through the single rider line, or using a fastpass, or just not doing anything when you get to your kiosk. It’s all up to you.

Starting fresh from the beginning however, Test Track 2.0 stand-by line starts with your entering the brand new queue area, where you will see Chevy concept vehicles, and some video about the GM design process. If the line is really long, this is where you will be spending the most time. Next, when you move to the design studio pre-show area, guests are split into groups and assigned a number that will determine which design kiosk you will use. A party of 3 can work at one kiosk, but only one car can be designed per kiosk. If you want to design your own car, without any collaboration with members of your party, you just need to let the cast member know you want your own kiosk.  Following a brief instructional video, the doors to the design studio open, and the fun begins.

To get started, you then touch your RFID equipped card (that they give you at the ride) to the kiosk. Then you can start designing your pretend car if you choose to do so. Here is a one minute video clip of my son, Scott,  doing a demonstration for you.

Leaving the design studio, you now head towards the actual ride portion of Test Track. This is the original Test Track ride system, where the pretend vehicle you just designed will be put through its paces. The loading area has been completely re-built,  and looks fresh and new. From here, you now use the RFID card to touch a reader next to your boarding spot. This is to associate your custom designed pretend vehicle with the ride. You’ll understand why later. A small screen next to you then confirms the vehicle you created has been uploaded to the actual Sim-car vehicle you are about to ride in. After boarding, you progress towards the seat belt check, just like in Test Track 1.0. Inside the ride building, however, you see a completely different atmosphere then before. Described by many as a “Tron” like environment, taking place mostly in the dark, with vivid lighting effects, your sim-car (actual ride vehicle) will go through the exact same physical track as before, just in a completely new atmosphere. I’m not a BIG fan of Tron, but the experience of this environment is really amazing. After your first or second ride, you are able to look around and really appreciate the work that’s been done here. It is nothing short of incredible if you ask me.

The four key elements from the pretend car you made will now be measured against the Sim Car (the vehicle you are riding in.) This is why you touched the card to the reader right before you got in your Sim-car. You will get to see the pretend vehicle you designed on various screens throughout the ride! I think this is pretty awesome. When you look at the various screens, they will also show how the pretend car you designed is stacking up against the one you are actually riding in. The two will be compared by energy efficiency, power, etc.

To get a feel of what it’s like to ride the new Test Track, here is a video form

Upon exiting the ride,  you now move into the post show area, where you will have the opportunity to take part in several interactive experiences. You can scan  your RFID card again here, and see on a huge video screen how your pretend car stacked up against other guests pretend cars. This allows for you to brag if you want, as long as your scores are better then others. Next is the opportunity to create a Chevy commercial, featuring the pretend car you created. Pretty cool huh? Your commercial might look something like this:

Finally, there are several different chances to create green-screen photo opportunities with different Chevy concept vehicles. We didn’t have this in Test Track 1.0 either! Similar to before however, you will also the chance to see a range of current Chevy vehicles in the Chevrolet Showroom, and have full access to sit in them, touch the buttons, and take pictures of your friends and family sitting inside.

Concluding it all, after that, you will walk through a common ending to most rides in Walt Disney World, the gift shop.

Hopefully now that you know more about what to expect – I hope you will give the new Test Track a try!

From World of Motion to Test Track 2.0 – an inside look

Published January 26, 2013 by

Near the area of Future World Epcot, where one can now find Test Track, there was once  a pavilion that included the World of Motion presented by General Motors. World of Motion opened in October 1982 with the rest of EPCOT Center. Enjoying this attraction meant taking a road trip through the evolution of transportation. Almost everyone has some interest in transportation. Whether it’s cars, trains, airplanes, buses, boats or just by simply walking, everyone has used some form of it.  We have always relied on our ability to travel, and we have always searched for ways to improve that ability. This was the basis and idea behind World of Motion, to entertain and educate us about how it’s “fun to be free.” Click here for a photo tour. Check out this “totally tubular” 18 minute video to be transported back to 1982 and it what it must have been like to enjoy The World of Motion.


World of Motion closed in January 1996 to make way for Test Track. This change broke the heart of hundreds of thousands of nostalgic World of Motion enthusiasts, many of whom still believe the attraction was one of Epcot’s greatest achievements.

Test Track presented by General Motors (GM) represented the cutting edge of Walt Disney Imagineering created ride-systems. As Epcot’s first thrill ride, it took guests through a series of vehicle tests and outside onto a 50 degree banked track at highway speeds. Even though it seems strange for a car company to advertise by emphasizing car crashes  – the message here was that GM designs cars for safety and performance – and puts them through rigorous tests. A high-speed performance run on a proving ground track was thrown in, to the delight of thrill seekers from all over the world. The complexity of the ride system took years to perfect, but to many, it was worth we wait.  Officially opening in March 1999, Test Track became a firm favorite and must do for hundreds of thousands of Walt Disney World visitors. This 24 minute video takes you for a closer look at the original Test Track.

Just over 10 years later, General Motors began looking to make more use of one of its most visited marketing locations. Plans began to come about for a complete Test Track makeover. After a collaborative design effort between GM and Walt Disney Imagineering, the original Test Track closed on April 16th 2012 to begin the transformation. Just like it’s predecessor World of Motion, once again, many are feeling nostalgic for what’s now affectionately known as Test Track 1.0

Despite having only 8 months to complete the refurbishment, the new Test Track is definitely much different in some ways. Nearly every set piece has been removed from the original attraction. The new Test Track takes a step towards the more traditional Epcot Center pavilion approach, with the idea that there is now more to the pavilion than just the ride. Having enjoyed the new Test Track 2.0 attraction 10 or more times now, I can tell you first-hand that the actual ride track – is the same – despite rumors that it is different.  This video from gives even further proof in a really cool way. Take at look at this 4 minute, amazing, side-by-side comparison.

Epcot’s World of Motion – A Photo Tour

Published January 25, 2013 by

World of Motion  (1982-1996), presented by General Motors, was a road trip through the evolution of transportation. It opened in October 1982 with the rest of EPCOT Center and closed in January 1996 to make way for Test Track. All photo credits belong to

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Transcenter was the post ride area with many exhibits. It was Located on the lower level of the pavilion – the second hemisphere. Photos from

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